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> Nike: Changing the Sneakers Game

商品編號: 9-519-039
出版日期: 2018/11/25
作者姓名:
Elberse, Anita;Aiken, Bryce;Johnson, Howard
商品類別: General management
商品規格: 23p

再版日期: 2019/04/02
地域:
產業: Apparel industry
個案年度: 2018 -  2018

 


商品敘述:

Our goal is to be the kind of start-up that would terrify Nike-if Nike didn''t already own us." Ron Faris, general manager of S23NYC, a Manhattan-based digital studio owned by sports apparel giant Nike, is on the phone with Adam Sussman, Nike''s chief digital officer. It is June 1, 2018. Two years earlier, Sussman was behind Nike''s push to acquire Virgin Mega, a startup comprised of Faris and his small team, which has since morphed into a studio that plays a pivotal role in Nike''s digital strategy. With the studio''s mobile app, SNKRS (pronounced ''sneakers''), specifically, Nike seeks to strengthen its connection with the most fanatical of its fans-the sneakerheads-and "bring back the fun and emotion of buying," as Sussman put it. Is Nike on the right path with its digital strategy and, in particular, with how it seeks to change the sneakers game and compete with rivals such as Adidas and Puma? Does it make sense for the company to pursue the kinds of innovations featured in the SNKRS app? And what kind of campaigns and activations should it prioritize in the future?


涵蓋領域:

Corporate strategy;Innovation;Marketing;Mobile and wireless technology


相關資料:

Case Teaching Note, (5-520-062), 1p, by Anita Elberse